Resources
Posted: Sun Jul 12, 2020 4:51 pm
There are three key resources that the player can gather and store at each of their nests.
FOOD, WATER, and HEAT.
Each nest tile (see Nest Tiles) has a unique quantity of each of these three resources available, and each resource can also be affected locally or globally by seasons and also by random events (disasters, for example). Although nest tiles have a generally predetermined amount of each of these three resources, they vary slightly from tile to tile, making each tile completely unique but within a general tendency.
The resources are collected PER NEST by a combination of nest location (the value of the tile where the nest is built), the Forage Area size, Forage Efficiency development, Worker Ants assigned to the forage area, as well as SEASONAL CHANGES and Random Events. A player's overall colony resources will depend on the collection rate and maximum storage capacity of each nest, added together.
So any one nest can collect resources at a certain rate, store these resources up to their maximum storage capacity, and consume resources depending on their development, structure, worker, and army spending. A player's total colony resources are a sum total of this income and expenditure at each nest location within their overall colony.
FOOD, WATER, and HEAT.
Each nest tile (see Nest Tiles) has a unique quantity of each of these three resources available, and each resource can also be affected locally or globally by seasons and also by random events (disasters, for example). Although nest tiles have a generally predetermined amount of each of these three resources, they vary slightly from tile to tile, making each tile completely unique but within a general tendency.
The resources are collected PER NEST by a combination of nest location (the value of the tile where the nest is built), the Forage Area size, Forage Efficiency development, Worker Ants assigned to the forage area, as well as SEASONAL CHANGES and Random Events. A player's overall colony resources will depend on the collection rate and maximum storage capacity of each nest, added together.
So any one nest can collect resources at a certain rate, store these resources up to their maximum storage capacity, and consume resources depending on their development, structure, worker, and army spending. A player's total colony resources are a sum total of this income and expenditure at each nest location within their overall colony.